A Curious Delve that Emerged from the Obelisk

Pools
XP: 1
Might: 13 (Edge 0)
Speed: 15 (Edge 1)
Intellect: 12 (Edge 1)
Cyphers Limit: 2
Tier: 1
(Effort,Skill,blank,blank)
Effort: 2
Shins: 6
Armour: 3 (Light(1) +2)
Skills
| Skill | Level |
| Salvaging numenera | Trained |
| Navigation | Trained |
| Perception | Trained |
| Immune to diseases and poison | Trained |
| See through falsehood/illusion/disguise | Trained (-1 Difficulty) |
| Light and Medium Weapons | Practised (+0 Difficulty) |
| Crafting numenera | Inability (+1 Difficulty) |
| Understanding numenera | Inability |
| Heavy weapons | Inability |
| Stealth | Trained |
Equipment
- clothing
- light armour (Built into the body Cypher/Oddity)
- Terror Bird skull (with Runes) (oddity)
- a pack of light tools
- an explorer’s pack
- An equilateral Triangle (Cypher)
- A 1-pound (450 g) chunk of inert amber crystal.
- 3 Books (1 Language, 1 History, and 1 religious)
- Grav-Hook Chain: (Medium Weapon): range 10 feet, on successful hit, either pulls you to the target or the target to you (if possible).
- Repeater Crossbow: (Medium Weapon): at long range on a hit of 19/20 it does +2 damage to all enemies in immediate range.
- Click Button: When clicked all buttons of the same type click in the vicinity.
- Glowing Powder Capsule (16 capsules). Can be sprinkled or left in the capsule. glows for 24 hours and glows stronger when it is approached.
Abilities
Weapons and Armour: May use medium and light weapons
Community Explorer: While you are present within a community, and actively and personally working on behalf of that community, the community’s effective rank for purposes of finding resources, locating new trade routes, knowing about conditions just beyond the community, and detecting sneak attacks by enemies is +1. Enabler.
Familiarise: You can familiarise yourself with a new area if you spend at least one hour studying a region up to a long distance across that you are able to directly access and move about in. Once you’ve familiarised yourself with an area, all your tasks related to perception, navigation,
salvaging, defence, and moving about the area gain an asset. Each time you familiarise yourself with a new area, you lose focus on a previous area unless you spend 1 XP to retain the familiarity permanently. Action to
initiate, one hour to complete.
Crystalline Body: You are composed of animate, translucent crystal the colour of amber. Your crystal body grants you +2 to Armour and +4 to your Might Pool. However, you’re not quick and your Speed defence tasks are hindered. Certain conditions, like mundane diseases and poisons, do not affect you. Enabler.
Special Healing: Your crystalline body repairs itself more slowly than that of living flesh. You have only the one-round, one-hour, and ten-hour recovery rolls available each day; you do not have a ten-minute recovery roll available. Any ability you have that requires a ten-minute recovery roll instead requires a one-hour recovery roll. Enabler.
Find the Way: When you apply Effort to a navigation task because you don’t know the way, are lost, are attempting to blaze a new route, need to choose between two or more otherwise similar paths to take, or something
very similar, you can apply a free level of effort. Enabler.
Story Links
Pew
Armour
The armour is ancient and very well wrought, it is however missing it’s right fist and part of the forearm. Crudely fitted to the gap is a light ranged weapon.
Tier 1 (upgraded via DM favour as part of levelling character Tier)
Enhanced Tech: the armour adapts better to it’s surroundings. It can be upgraded with tech from the market.
Tier 2
Offensive Package: The armour can be upgraded from Light to Medium and the weapons on it the same.
Tier 3
Rocket Boosters (Speed) – Fly for a few minutes
Tier 4
Artificial Assistant (Tech) – secret
Tier 5
Multi phasic laser phaser gazer mazer (Offence) – secret
Tattoo
Nevajin (construct 4(12))
Mark of Ghend
Living Statue (Come and bare witness to our end)
Virtual Environment (level 1)
MoneyBug (Level 5)
MoneyBugKing (Level 6)
Valkyrie (Level 12)