Battletech Board 01 – Part 1

Building my first Battletech game board, one designed to be used for the Battletech Olympics campaign.


Buildings, Roads and Hills

All the buildings were printed from the Thunderhead Studio designs

Hills: https://thunderhead-studio.com/products/hextech-simple-hex-hills-free-a-game-of-armored-combat-map-set

Free Buildings: https://thunderhead-studio.com/products/hextech-free-sample-pack

Roads: https://thunderhead-studio.com/products/hextech-2-lane-road-system

Walls: https://thunderhead-studio.com/products/hextech-facility-walls-mk-iii

Expansion Buildings: https://thunderhead-studio.com/products/hextech-trinity-city-urban-development-expansion-bundle


Painting

Base board: The board itself was primed in light grey. The green grass colour was Army Painter Air Warpaint Gremlin Green. Due to the light base colour, the shades of green were achieved by varying the density of the applied paint.

Building: printed in black pla, the buildings were primed with Colour Forge Standard Grey.

Hills: Printed in grey/white pla, primed light grey, sprayed Army Painter Air Warpaint Gremlin Green, and stippled with Citadel Layer dawnstone

Roads: Printed in grey/black pla, primed black, sprayed Army Painter Air Warpaint Regiment Grey.


Lesson Learned

The hardest part of the project wasn’t the planning but my previous experience building terrain. The original plan was to glue and paint the buildings first. However either due to tiredness or distraction, at some point a few hills got clued to the board with the buildings. The attempt to remove them produced a wood splintering sound so all got glued on lest they end up different colours. Next time the plan is to paint all of the terrain before glueing them to the base board. Lookout for board 2 in the future