Category: Numenera Penar Campaign

  • Numenera Character – Keanu

    A Rugged Nano that Rides the Lightning… and also some sick waves

    XP: 2

    Might: 9  (Edge 0)

    Speed: 11 (Edge 0)

    Intellect: 14 (Edge 1)

    Cyphers Limit: 3

    Tier: 1  (Effort,blank,blank,blank)

    Effort: 2

    Shins: 15


    Skills
    SkillLevel
    climbing, jumping, running, and swimmingTrained
    understanding numenera.Trained
    identifying or using natural plants.Trained
    Training, riding or placating natural animalsTrained (-1 Difficulty)
     Light WeaponsPractised (no bonus)
    charm, persuasion, etiquette, or deceptionInability (+1 Difficulty)
    Medium and Heavy WeaponsInability

    Equipment
    • clothing
    • one weapon (Light Ranged Bolas)
    • an explorer’s pack
    • Trident of Power (Cypher)
    • Puka shell necklace
    • A compass that always points somewhere (Oddity)
    • Plasmar (creature L3 (9) p.98)
    • A book about the numenera
    • A bag of misc power cells
    • Force Barrier Emitter L5: creates a wall of force in
    • Click Button: When clicked all buttons of the same type click in the vicinity.

    Abilities

    Hedge Magic (1 Intellect point): You can perform small tricks: temporarily change the color or basic appearance of a small object, cause small objects to float through the air, clean a small area, mend a broken
    object, prepare (but not create) food, and so on. You can’t use Hedge Magic to harm another creature or object. Action.

    Push (2 Intellect points): You push a creature or object an immediate distance in any direction you wish. You must be able to see the target, which must be your size or smaller, must not be affixed to anything,
    and must be within short range. The push is quick, and the force is too crude to be manipulated. For example, you can’t use this esotery to pull a lever or even close a door. Action.

    Shock (1 Intellect point). Your hands crackle with electricity, and the next time you touch a creature, you inflict 3 points of
    damage. Alternatively, if you wield a weapon, for ten minutes it crackles with electricity and inflicts 1 additional point of damage per attack.
    Action for touch; enabler for weapon.
    Charge (1+ Intellect points). You can charge an artifact or other device (except a cypher) so that it can be used once. The cost is 1 Intellect
    point plus 1 point per level of the device. Action.


    Story Links

     Pew


    Trident of Power

    It is said the wielder of the Trident is the undisputed ruler of the seas. While equipped the wielder never fails to skewer a fish in water and the oceans seem to calm and anger with the wielders mood.

    Tier 1 (upgraded via DM favour as part of levelling character Tier)

    Lightning: trident gains medium ranged weapon

    Tier 2

    Returns: When thrown the Trident returns to the wielders hand

    Tier 3

    Wrath: nature bends to the wielders destructive will

    Tier 4

    Wild Horses –  secret

    Tier 5

    Sharknado –  secret


    Tattoo

    Nevajin (construct 4(12))
    Mark of Ghend
    Virtual Environment (Level 2)
    MoneyBug (Level 5)
    Valkyrie (Level 12)