Archie the Apparent
Archie is an adaptable nano who sees beyond
Stats
Might: 13 (Edge 0)
Speed: 13 (Edge 0)
Intellect: 17 (Edge 2)
Tier: 3
Effort: 3
Cyphers: 3
Abilities
Hedge Magic (1 Intellect point): You can perform small tricks: temporarily change the colour or basic appearance of a small object, cause small objects to float through the air, clean a small area, mend a broken object, prepare (but not create) food, and so on. You can’t use Hedge Magic to harm another creature or object. Action.
Scan (2 Intellect points): You scan an area equal in size to a 10-foot (3 m) cube, including all objects or creatures within that area. The area must be within short range. Scanning a creature or object always reveals its level (a measure of how powerful, dangerous, or difficult it is). You also learn whatever facts the GM feels are pertinent about the matter and energy in that area. For example, you might learn that the wooden box contains a device of metal and synth. You might learn that the glass cylinder is full of poisonous gas, and that its metal stand has an electrical field running through it that connects to a metal mesh in the floor. You might learn that the creature standing before you is a mammal with a small brain. However, this esotery doesn’t tell you what the information means. Thus, in the first example, you don’t know what the metal and synth device does. In the second, you don’t know if stepping on the floor causes the cylinder to release the gas. In the third, you might suspect that the creature is not very intelligent, but scans, like looks, can be deceiving. Many materials and energy fields prevent or resist scanning. Action.
See the Unseen. You can automatically perceive creatures and objects that are normally invisible, out of phase, or only partially in this universe. When looking for things more conventionally hidden, the task is eased. Enabler.
Tier 2
Mind Reading (4 Intellect points): You can read the surface thoughts of a creature within short range of you, even if the target doesn’t want you to. You must be able to see the target. Once you have established contact, you can read the target’s thoughts for up to one minute. If you or the target move out of range, the connection is broken. Action to initiate.
See Through Matter (3+ Intellect points). You can see through matter as if it were transparent. You can see through up to 6 inches (15 cm) of material for one round. Doing so is a task whose difficulty is equal to the material or object’s level. In addition to the normal options for using Effort, you can also choose to use Effort to see through another 6 inches (15 cm) of material for each additional level of Effo
Tier 3
Barrier (3+ Intellect points): You create an opaque, stationary barrier of solid energy within immediate range. The barrier is 10 feet by 10 feet (3 m by 3 m) and of negligible thickness. It is a level 2 barrier and lasts for ten minutes. It can be placed anywhere it fits, whether against a solid object (including the ground) or floating in the air. Each level of Effort you apply strengthens the barrier by one level. For example, applying two levels of Effort creates a level 4 barrier. Action.
Sensor (4 Intellect points). You create an immobile, invisible sensor within immediate range that lasts for 28 hours. At any time during that duration, you can concentrate to see, hear, and smell through the sensor, no matter how far you move from it. The sensor doesn’t grant you sensory capabilities beyond the norm. If you have the Nano’s special ability of the same name then, when you use either, you gain an asset to any perception task you attempt in conjunction with perceiving through the sensor interface. Action to create; action to check.
Skills
medium weapons: Inability
heavy weapons: Inability
Understanding Numenera: Trained
Pleasant social interactions: Trained
Overcome sorrow, deprivation or pain: Trained
Negotiate: Skilled
Attacks with medium and heavy weapons are hindered
Equipment
Needle Weapon: Thought controlled flying sonic needle (Heavy 6 damage)
Special Items
Campaign Item:
Teleporter Ring – Transports me and another to a place I’ve already been within 300 miles
Cyphers:
Density nodule –
Rejuvenator –
Oddity:
Metallic Jar – Maintains a liquid at a constant temperature. Also on occasion produces a liquid like a replicator
Tattoo
- A black cat with green eyes which is usually invisible