A Rugged Nano that Rides the Lightning… and also some sick waves

XP: 2
Might: 9 (Edge 0)
Speed: 11 (Edge 0)
Intellect: 14 (Edge 1)
Cyphers Limit: 3
Tier: 1 (Effort,blank,blank,blank)
Effort: 2
Shins: 15
Skills
| Skill | Level |
| climbing, jumping, running, and swimming | Trained |
| understanding numenera. | Trained |
| identifying or using natural plants. | Trained |
| Training, riding or placating natural animals | Trained (-1 Difficulty) |
| Light Weapons | Practised (no bonus) |
| charm, persuasion, etiquette, or deception | Inability (+1 Difficulty) |
| Medium and Heavy Weapons | Inability |
Equipment
- clothing
- one weapon (Light Ranged Bolas)
- an explorer’s pack
- Trident of Power (Cypher)
- Puka shell necklace
- A compass that always points somewhere (Oddity)
- Plasmar (creature L3 (9) p.98)
- A book about the numenera
- A bag of misc power cells
- Force Barrier Emitter L5: creates a wall of force in
- Click Button: When clicked all buttons of the same type click in the vicinity.
Abilities
Hedge Magic (1 Intellect point): You can perform small tricks: temporarily change the color or basic appearance of a small object, cause small objects to float through the air, clean a small area, mend a broken
object, prepare (but not create) food, and so on. You can’t use Hedge Magic to harm another creature or object. Action.
Push (2 Intellect points): You push a creature or object an immediate distance in any direction you wish. You must be able to see the target, which must be your size or smaller, must not be affixed to anything,
and must be within short range. The push is quick, and the force is too crude to be manipulated. For example, you can’t use this esotery to pull a lever or even close a door. Action.
Shock (1 Intellect point). Your hands crackle with electricity, and the next time you touch a creature, you inflict 3 points of
damage. Alternatively, if you wield a weapon, for ten minutes it crackles with electricity and inflicts 1 additional point of damage per attack.
Action for touch; enabler for weapon.
Charge (1+ Intellect points). You can charge an artifact or other device (except a cypher) so that it can be used once. The cost is 1 Intellect
point plus 1 point per level of the device. Action.
Story Links
Pew
Trident of Power
It is said the wielder of the Trident is the undisputed ruler of the seas. While equipped the wielder never fails to skewer a fish in water and the oceans seem to calm and anger with the wielders mood.
Tier 1 (upgraded via DM favour as part of levelling character Tier)
Lightning: trident gains medium ranged weapon
Tier 2
Returns: When thrown the Trident returns to the wielders hand
Tier 3
Wrath: nature bends to the wielders destructive will
Tier 4
Wild Horses – secret
Tier 5
Sharknado – secret
Tattoo
Nevajin (construct 4(12))
Mark of Ghend
Virtual Environment (Level 2)
MoneyBug (Level 5)
Valkyrie (Level 12)